2023-2024 Catalog 
    Dec 04, 2023  
2023-2024 Catalog

Art AAS - Computer Animation Program


This program gives students a strong foundation in the fundamentals of artistic design, story development, project management, digital content creation, and portfolio development. It also offers students an advanced skill set in 3D modeling, character design, animation, and video game simulation. The industries that employ the most multimedia artists and animators include motion picture and video industries, computer systems design, software publishers, advertising, public relations, among others.

Program Learning Outcomes (PLOs)

  1. Apply principles of design.
  2. Demonstrate fundamentals of drawing.
  3. Demonstrate photographic/graphic image skills
  4. Demonstrate digital media skills.
  5. Develop/complete portfolio of time/frame based media.
  6. Demonstrate knowledge of the animation history and film analysis.


3D Modeler/Tracker Color and Light Technician Illustrator
Director: Animation, Art Artist: Compositing, Computer Graphics, Concept, Layout, Texture, Storyboard Video Editor
Animator: Character, Forensic, Stop-motion Designer: Game, Special Effects  

Recommended Semester Sequence

Subtotal: 15 Credits

ART-105 : As an alternative to ART-105 History of Animation , students may take CIN-150 Special Topics in Cinema I  whenever the Special Topic is History of Animation.

Subtotal: 16 Credits

Third Semester

Subtotal: 15 Credits

Fourth Semester

Subtotal: 14 Credits

General Education Requirements

Subtotal: 6 Credits

Humanities Electives **

Two general education courses selected from the following fields, with no more than one course in any one field: Arts (Art [ART], Music [MUS], Theatre Arts [THR], Cinema Studies [CIN]); History (HIS); Literature (LIT); Philosophy and Religion (PHR); World Languages and Cultures (LAN).

Subtotal: 6 Credits

Social Science Elective **

One general education course selected from the following fields: Economics (ECO); Geography (GEO); Political Science (POL); Psychology (PSY); Sociology (SOC) and Anthropology (ANT).

Subtotal: 3 Credits

Mathematics, Natural Science, and Technology **

One general education course to be selected from the following fields: Mathematics (MAT); Computer Science (CIS) Information Technology (INF); Biology (BIO); Chemistry (CHM); Physics (PHY).

Subtotal: 3-4 Credits

Additional General Education Course:

Subtotal: 3 Credits

Subtotal: 21-22 Credits

Subtotal: 32 Credits

Free Electives *

Subtotal: 6 Credits

Total Credit Hours: 60

Specific Program Notes

Students are encouraged to take their courses in semester sequence order.

Please note that required courses may have prerequisites. Click on each course to view details.

**General Education Elective(s)  

*IST-123  will fulfill 3 credit Free Electives for students who place into the course

Students enrolled in this program ARE REQUIRED to successfully complete a course in basic algebra if indicated by Placement Testing.